Process
Drawing inspiration from fiber optic cables and sparkles, the Ravie team and I came together to R&D how these lines could be used in the space. My early ideas focused on a "holodeck" concept simulating Atlanta landmarks with stars and lines, including a recreation of Piedmont Park.








Pre-opener
Working on the pre-opener led me to create the opener's intro and "wow moment" sections for particular parts of the stage.The challenge was figuring out a gorgeous presentation for the venue's inverted U-shaped space with screens on the ceilings and walls. This led us to create two distinct yet harmonized pre-openers with crossover moments across the stage.



Unreal Engine
I reconstructed the entire stage in Unreal Engine as a virtual space, using assets provided by the venue production and templates provided kindly by Joe Wiggleston and Will Fortanbary from Brand Apart.

Additional deliverables
Among various sub-deliverables, like ambient visuals for John Legend, metallic text, final donation number reveals, and stage transitions, I led the creation of on-command stage flourishes.


Beneficiary walkups
Developed alongside Sam Essanoussi and Will Taylor, early on, we explored having a special walkup video for each beneficiary of the event like Urban League and RICE.


Broadcast logo
I created a unique logo bumper for Brand Apart's broadcast edition of Beloved Benefit; everyone from the team had a chance to put their take on the logo. This was my take out of the bunch, which was selected for the official broadcast. Sound design courtesy of Ronroco Audio.Final showcase
Favorite still frames from the live event and inside Unreal Engine.



